![]() By and large, Ark's adaptive mode is the best option though, and for PS4 Pro users running in the detail mode, much of the game plays out at 1080p30 with some tearing. Ark does things a little differently though, tearing beneath 30fps but retaining an uncapped, v-sync presentation otherwise, meaning you still jump between 30 and 60fps in less busy scenes. Many console titles lock to 30fps as their performance target, dropping v-sync when dipping beneath, resulting in occasional screen-tear - it's the console standard adaptive v-sync implementation. The arrival of the adaptive option changes things up though. Just like a PC game, v-sync can be disabled, effectively trading the jarring jumps for a smoother experience, albeit one blighted by continual, unavoidable screen-tearing. Depending on how busy the game is, the double-buffer set-up jars awkwardly between these states. In all cases, Ark runs with an unlocked frame-rate, meaning that with v-sync on, the game can switch rapidly between fps counts divisible by a 60Hz display - 60fps, 30fps, 20fps, 15fps. Three options are available: on, off and adaptive. Where the final code attempts to improve on its pre-release showing is in its implementation of v-sync. Normal mode, runs at 720p on Pro (yes, really) and a blurry 640p on base (this is an approximate measurement: the game is so blurry, pixel-counting is very difficult) while the detail mode offers up 720p on the standard PSp on Pro.Īrk: Survival Evolved - PS4/ Pro/ Xbox One Final Game Frame-Rate Test! Dave and Rich talk Ark: Survival Evolved, with performance breakdowns of the PS4, Pro and Xbox One versions of the final code. As far as we can tell, there's little actual improvement in terms of detail by opting for the latter option - it simply offers up a higher resolution. The Sony platform benefits from two modes: normal and detail. ![]() However, revisiting the game in its final release form only sees iterative improvements to performance and by and large, it feels similar in many ways to its work-in-progress showing.Įffectively, there are three console versions available to play right now - PlayStation 4 Pro, base PS4 and Xbox One (with X to follow). The fact that the game was a work-in-progress was clearly signposted to users, so the very low resolution and choppy frame-rate was perhaps forgivable. ![]() Unreal Engine 4 has proved tricky for some developers to work with, and the scale and scope of Ark: Survival Evolved is clearly daunting. While the game remained in Early Access, Studio Wildcard deserved the benefit of the doubt. But the fact remains that Ark has always performed in a sub-optimal fashion and even now, the title still runs poorly. After all, every version of the game has racked up sales in the millions. Thankfully, quality in this area is much improved across the board, but in the case of Ark: Survival Evolved, performance remains a major weakness for the game - even now, after finally emerging from Early Access.īefore we go on though, we would like to stress that in terms of its concept and in much of its gameplay implementation, Ark: Survival Evolved really is great fun - an aspect of the experience we've discussed in the past, and clearly, the title has caught the imagination of the userbase. With so many games seemingly rushed to market, how well a particular title would run was a crucial factor in any purchasing decision. There was a time when Digital Foundry would produce bespoke performance videos - and indeed Eurogamer articles - for virtually every major release.
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